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- #BSNES VS SNES9X COMPLICATED CHIPS DRIVERS#
- #BSNES VS SNES9X COMPLICATED CHIPS FULL#
- #BSNES VS SNES9X COMPLICATED CHIPS SOFTWARE#
- #BSNES VS SNES9X COMPLICATED CHIPS PS3#
Toad King wrote:Yes, emulating a 20-year old system is too much for the Rpi. Is this what palerider was referring to in.
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(3) snes9x-0.40.tbz, notaz' port that should contain ARM optimizations for DSP emulation. (2) A multi-console emulator for Palm OS, that - guess what - is ARM-based, this might be interesting but did not check it out yet It would indeed be interesting to see how the developer(s) applied optimizations on a Snes9x codebase, in case we are going to do the same. I did not yet analyze it and I doubt it might be useful for merges. (1) OpenSnes9x, that is the Snes9x port to GP32, it contains optimizations to make Snes9x run faster. Now we have a 700 Mhz processor, guys we can and will get decent SNES emulation! I have read the whole maemo thread, those people were trying to run Snes9x on a Nokia N800.more than 4 years ago! and some of them say that they could emulate SNES even on < 200 Mhz processors, I partially agree with their point. So far I have discovered that in the last 10 years there has been an explosion of forks/variants, I remember the times when there was only Snes9x and ZSNES.I am still digging information I guess we can collaborate to build up this picture, this is a community forum so.please tell me if you have more information
#BSNES VS SNES9X COMPLICATED CHIPS SOFTWARE#
To be really honest, I would like to contribute in making this work second best practices (I do not have a lot of free time but I am really looking forward to work on something I am so motivate and passionate about, like SNES emulation), but before adding/changing the 1st line of code I'd like to have a good picture about the current emulator codebases, those which have similar platform as Raspberry Pi, and their genealogy (to eventually lookup ancestors/descendants for fixes and improvements, as per any sanely mantained software project). However, if you rely solely on the CPU, then it has the emulate the games system entirely in software (so, it's instruction set, its API's, its graphics, its audio etc) and without using GPU acceleration for the graphics it will be slow.
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If uses those libraries then you should be able to get decent performance. The ones I'm talking about are OpenGLES2.0, OpenVG and OpenMAX, along with libEGL. They are fully Khronos compliant, fully tested and fully released.
#BSNES VS SNES9X COMPLICATED CHIPS DRIVERS#
Jamesh wrote:One thing wrong in the above posts =- the Raspi GPU drivers are NOT beta. The BEST results I have achieved are with compiling “Stand Alone” Linux emulator code, or modifying source for the GP2X, Cannoo etc which are a more coupled/related to the performance/hardware of the RPi!
#BSNES VS SNES9X COMPLICATED CHIPS PS3#
In recent years this HASN’T been much of an issue due to the processing ability/power of modern computers (Which negates many of these Issues), but the RPi is a different BEAST altogether! That’s one of the reasons I have AVOIDED Retroarch, as it was initially written a method of achieving emulation on the Xbox360, PS3 and Wii (Comparing the performance of MAME on Retroarch to compiled AdvMAME source code shows this clearly!). As I have posted in numerous threads, USUALLY its these “Custom” Processors that are the BANE of emulation, (Obviously writers of the code have little or NO documentation for their work and have to “Reverse Engineer” their operation, a good case in point being the Atari VCS and TIA emulation (Added to the fact it isn’t really a processor, just LSI logic circuits), it took quite a few years before emulators for the System started appearing!). v1.53 has NONE of these problems but framerate/rendering is the issue! (I have added Links to the SNES-9X threads below). Another issue is “Fullscreen” mode, which requires config adjustements. Also, v1.39 DOES NOT use ALSA drivers for sound, only OSS requiring separate use.
#BSNES VS SNES9X COMPLICATED CHIPS FULL#
However, as the RPi GPU drivers are “Beta” the assistance is generally NOT being applied (be it Opengl or SDL)! A good example of this is in SNES9X-SDL, I have found v1.39 works “Almost” FULL SPEED (Even at 700MHz!), however, v1.53 DOES NOT! (It’s due to the SPC700 (sound processor) cores). From what I have discovered the problem seems to be most “modern” emulators rely on heavy assistance from the Grafx cards (Most new revisions aim for “Accuracy” rather than optimisation for “Performance”).
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